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PostPosted: Wed Sep 18, 2019 10:42 am 
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https://www.facebook.com/pes.devteam/po ... 7312703248

Hello, PES fans.

You have spoken loud and clear about the PES 2020 gameplay, and we have listened.

There were a lot of interesting points that were raised by you, so we wanted to take in everything we could before giving you feedback.
We apologise that it took us some time, but we’re finally ready to give you some feedback on this topic.

This is probably the longest post since we started this page, so get ready for some reading.

Let’s start with what actually changed between the Demo version and the final product.

Basically, we were focused on fixing the things that were deemed as bugs by the gameplay team.

One example of a bug that got fixed is how the fouls were being judged.
We noticed some fouls that were being judged in the Demo would not be considered as fouls in real life.

Since we always strive to make PES as close to real life football as possible, we did our best to make the judge better at defining which plays should be considered as fouls and which one were not.

As with the example above, many bugs were fixed in between the Demo version and the final product.

Thus, it would not be viable to revert the gameplay back to the Demo version, because that would mean that all the bugs that were originally fixed would arise again.

We’re sorry if this sounds disheartening to some of you, but we wanted to make this clear to everyone.

As the PES dev team, our main focus is to constantly search for the optimum play experience and game balance.

Through this page we were able to hear the fans’ voices, and your input was invaluable for us to understand what each one thinks is “real football”.

Aside from this page, we take into account many other sources, including factual data from everyone playing PES (ex. number of matches, goals scored, fouls judged, types of dribbles executed, etc.).

All this information is being compiled and analysed by our team to ensure that we can find the best gameplay possible.

Having said all that, we will be bringing some gameplay changes by the end of October:

1. Better player reaction to loose balls

We will be improving how players react to loose balls, ensuring that they will do their best to try and gain possession.

This will ensure an exciting gameplay for 1 vs 1 duels in the sidelines or the battle for the ball in the penalty box.

2. Better positioning of the defense line and midfield line

Some people pointed out that there was a gap between the defense line and the midfield line, which allowed killer passes to reach the foward attackers with ease.

We noticed that this resulted in a fast-paced game, since it was possible for the ball to reach the front lines with only a few passes.

With the fix, it will become harder for the ball to reach the attackers, so constructing the play will be more important during matches.

As a result, the pace of the game will come closer to reality.

This is just the beginning of our long journey to make PES the best football game ever.

We would like to take this opportunity to thank every single one of you who took your time to give us feedback on the gameplay.

Sometimes we may not be able to please everyone, but be assured that we always try our best to provide all of you with an awesome experience.

Please continue giving us your feedback on the gameplay (and other aspects too).

As you see, we may take some time to check them all, but we will eventually get around to it.


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PostPosted: Fri Sep 20, 2019 6:59 am 
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Hello, PES fans.

Today we will be focusing on a few points that will be solved within the month of October:

■ Fix the issue where "Super Cancel" would sometimes fail to work

Thanks to many of you that reported the Super Cancel bug to us, we were able to find the problem and fix it.

After the fix is applied, the Super Cancel should work properly.

Thank you for your feedback on this issue!

■ Fix to strips

Here is a list of clubs (and their countries) that will have their strips fixed by September 20:

・ Celtic (Scotland)
・ Fortaleza (Brazil)
・ Genoa (Italy)
・ Napoli (Italy)
・ Udinese (Italy)

These are just a few of the issues we are currently working on.

As soon as we can share more details on the other fixes, we will post them here.

Now, some of you have asked us why some fixes come by fast, while others take a longer time.

This is a fair question, so let's go behind the scenes to see how development works on fixes.

Depending on the type of issue, it can be solved pretty fast, through hot fixes or maintenances.

These are usually the ones that need little testing, or have a low chance of creating further bugs.

On the other hand, there are also a few issues that are rather messy, and these are the ones that we have to be more careful.

For example, for some we may need to contact the clubs for more details, and for others they may have an inherent risk of causing further bugs.

These are the issues that we usually take about a month to solve, since we want to make sure that we are not creating further issues by solving one bug.

Hopefully this has helped shed some light upon why we sometimes ask for your patience regarding certain fixes.

Another topic we would like to touch upon is regarding the Bug Thread.

In order for us to be able to identify the issue, we like to have as much information from you as possible.

For example, what platform (ex. PS4, XBOX One, Steam), which mode (ex. myClub, Master League) and whether it was online or offline.

Also, for people that go as far as creating videos or screenshots (these are REALLY helpful!), we ask you to make it public, if possible.

Sometimes we try to check a video, but can't do so because it is set as private.
The more information you can provide us, the higher the chances we will have to reproduce the problem, and they faster we will be able to fix it.

Last, but not least, next Monday (September 23) is another holiday in Japan.

This means that we will unfortunately not respond to you that day, but we will definitely be hard at work checking your comments on the following Tuesday.

Until then, have a great weekend and enjoy some PES matches!


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PostPosted: Wed Sep 25, 2019 9:32 am 
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Dear PES Fans,

We’ve received a lot of feedback about Matchday event times in PES 2020, and today we’re touching base to let you know that we’re looking into the issue.

Naturally, we want as many fans as possible to be able to enjoy Matchday events. With that goal in mind, we strive to set events to run in each region during timeframes that, according to our data, have large amounts of online users.

However, this is not an exact science, and we realize that times that work for some of our fans do not work for others. As such, we are currently looking into the possibility of altering Matchday times so that more of you get a fair go.

We will be in touch with further details once we’ve come to a conclusion, so watch this space!

In the meantime, we hope you’re all enjoying both PES 2020 and Matchday as much as we are.


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PostPosted: Wed Oct 02, 2019 9:31 am 
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Dear PES Fans,

This is just a quick update to keep you informed about the upcoming patch scheduled for release this Thursday (October 3).
In this patch, we’ll be rolling out a number of fixes, including those for the following two issues previously discussed on this blog.

■ Master League Crashes
The issue that occasionally caused Master League to crash when using a club with edited sponsor logos will be fixed.

■ Incorrect Kits
Kits for the following clubs will also be fixed:

Celtic (Scotland)
Fortaleza (Brazil)
Genoa (Italy)
Napoli (Italy)

As mentioned above, a number of other fixes are also planned. For a full breakdown of the changes coming, be sure to check out the patch notes in-game (via Online Information) or on the official site on Thursday.

Unfortunately, we were unable to get the Super Cancel bug rectified in time for this patch. We’re still working on the issue, and the current plan is to have it fixed sometime in late October - we know this bug is a pain, and we apologise for the delay.

That’s all for now - see you on the pitch! 


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