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Message from PES Development Team
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Author:  Staff [ Wed Sep 18, 2019 10:42 am ]
Post subject:  Message from PES Development Team

https://www.facebook.com/pes.devteam/po ... 7312703248

Hello, PES fans.

You have spoken loud and clear about the PES 2020 gameplay, and we have listened.

There were a lot of interesting points that were raised by you, so we wanted to take in everything we could before giving you feedback.
We apologise that it took us some time, but we’re finally ready to give you some feedback on this topic.

This is probably the longest post since we started this page, so get ready for some reading.

Let’s start with what actually changed between the Demo version and the final product.

Basically, we were focused on fixing the things that were deemed as bugs by the gameplay team.

One example of a bug that got fixed is how the fouls were being judged.
We noticed some fouls that were being judged in the Demo would not be considered as fouls in real life.

Since we always strive to make PES as close to real life football as possible, we did our best to make the judge better at defining which plays should be considered as fouls and which one were not.

As with the example above, many bugs were fixed in between the Demo version and the final product.

Thus, it would not be viable to revert the gameplay back to the Demo version, because that would mean that all the bugs that were originally fixed would arise again.

We’re sorry if this sounds disheartening to some of you, but we wanted to make this clear to everyone.

As the PES dev team, our main focus is to constantly search for the optimum play experience and game balance.

Through this page we were able to hear the fans’ voices, and your input was invaluable for us to understand what each one thinks is “real football”.

Aside from this page, we take into account many other sources, including factual data from everyone playing PES (ex. number of matches, goals scored, fouls judged, types of dribbles executed, etc.).

All this information is being compiled and analysed by our team to ensure that we can find the best gameplay possible.

Having said all that, we will be bringing some gameplay changes by the end of October:

1. Better player reaction to loose balls

We will be improving how players react to loose balls, ensuring that they will do their best to try and gain possession.

This will ensure an exciting gameplay for 1 vs 1 duels in the sidelines or the battle for the ball in the penalty box.

2. Better positioning of the defense line and midfield line

Some people pointed out that there was a gap between the defense line and the midfield line, which allowed killer passes to reach the foward attackers with ease.

We noticed that this resulted in a fast-paced game, since it was possible for the ball to reach the front lines with only a few passes.

With the fix, it will become harder for the ball to reach the attackers, so constructing the play will be more important during matches.

As a result, the pace of the game will come closer to reality.

This is just the beginning of our long journey to make PES the best football game ever.

We would like to take this opportunity to thank every single one of you who took your time to give us feedback on the gameplay.

Sometimes we may not be able to please everyone, but be assured that we always try our best to provide all of you with an awesome experience.

Please continue giving us your feedback on the gameplay (and other aspects too).

As you see, we may take some time to check them all, but we will eventually get around to it.

Author:  Staff [ Fri Sep 20, 2019 6:59 am ]
Post subject:  Re: Message from PES Development Team

Hello, PES fans.

Today we will be focusing on a few points that will be solved within the month of October:

■ Fix the issue where "Super Cancel" would sometimes fail to work

Thanks to many of you that reported the Super Cancel bug to us, we were able to find the problem and fix it.

After the fix is applied, the Super Cancel should work properly.

Thank you for your feedback on this issue!

■ Fix to strips

Here is a list of clubs (and their countries) that will have their strips fixed by September 20:

・ Celtic (Scotland)
・ Fortaleza (Brazil)
・ Genoa (Italy)
・ Napoli (Italy)
・ Udinese (Italy)

These are just a few of the issues we are currently working on.

As soon as we can share more details on the other fixes, we will post them here.

Now, some of you have asked us why some fixes come by fast, while others take a longer time.

This is a fair question, so let's go behind the scenes to see how development works on fixes.

Depending on the type of issue, it can be solved pretty fast, through hot fixes or maintenances.

These are usually the ones that need little testing, or have a low chance of creating further bugs.

On the other hand, there are also a few issues that are rather messy, and these are the ones that we have to be more careful.

For example, for some we may need to contact the clubs for more details, and for others they may have an inherent risk of causing further bugs.

These are the issues that we usually take about a month to solve, since we want to make sure that we are not creating further issues by solving one bug.

Hopefully this has helped shed some light upon why we sometimes ask for your patience regarding certain fixes.

Another topic we would like to touch upon is regarding the Bug Thread.

In order for us to be able to identify the issue, we like to have as much information from you as possible.

For example, what platform (ex. PS4, XBOX One, Steam), which mode (ex. myClub, Master League) and whether it was online or offline.

Also, for people that go as far as creating videos or screenshots (these are REALLY helpful!), we ask you to make it public, if possible.

Sometimes we try to check a video, but can't do so because it is set as private.
The more information you can provide us, the higher the chances we will have to reproduce the problem, and they faster we will be able to fix it.

Last, but not least, next Monday (September 23) is another holiday in Japan.

This means that we will unfortunately not respond to you that day, but we will definitely be hard at work checking your comments on the following Tuesday.

Until then, have a great weekend and enjoy some PES matches!

Author:  Staff [ Wed Sep 25, 2019 9:32 am ]
Post subject:  Re: Message from PES Development Team

Dear PES Fans,

We’ve received a lot of feedback about Matchday event times in PES 2020, and today we’re touching base to let you know that we’re looking into the issue.

Naturally, we want as many fans as possible to be able to enjoy Matchday events. With that goal in mind, we strive to set events to run in each region during timeframes that, according to our data, have large amounts of online users.

However, this is not an exact science, and we realize that times that work for some of our fans do not work for others. As such, we are currently looking into the possibility of altering Matchday times so that more of you get a fair go.

We will be in touch with further details once we’ve come to a conclusion, so watch this space!

In the meantime, we hope you’re all enjoying both PES 2020 and Matchday as much as we are.

Author:  Staff [ Wed Oct 02, 2019 9:31 am ]
Post subject:  Re: Message from PES Development Team

Dear PES Fans,

This is just a quick update to keep you informed about the upcoming patch scheduled for release this Thursday (October 3).
In this patch, we’ll be rolling out a number of fixes, including those for the following two issues previously discussed on this blog.

■ Master League Crashes
The issue that occasionally caused Master League to crash when using a club with edited sponsor logos will be fixed.

■ Incorrect Kits
Kits for the following clubs will also be fixed:

Celtic (Scotland)
Fortaleza (Brazil)
Genoa (Italy)
Napoli (Italy)

As mentioned above, a number of other fixes are also planned. For a full breakdown of the changes coming, be sure to check out the patch notes in-game (via Online Information) or on the official site on Thursday.

Unfortunately, we were unable to get the Super Cancel bug rectified in time for this patch. We’re still working on the issue, and the current plan is to have it fixed sometime in late October - we know this bug is a pain, and we apologise for the delay.

That’s all for now - see you on the pitch! 

Author:  Staff [ Thu Oct 24, 2019 6:45 am ]
Post subject:  Re: Message from PES Development Team

Details Regarding the Data Pack 2 Patch

Hello, PES Fans.

This is the PES Gameplay team, and today we are bringing you some details on the gameplay changes coming in the newest patch (DP2.00/Patch 1.02.00).

■ Gameplay Fixes:

・Fixed an issue that prevented the Super Cancel technique from working as intended.

This was an issue that a large number of fans flagged, so we took care to make sure that we got it right.

We fixed the issue where the Super Cancel would sometimes fail to work under the following circumstances:

1. When you charge up the kick gauge, triggering a long kick animation before taking a shot.

2. When the player tried to shoot/cross a ball in a direction different to the one he is facing (which can occasionally cause players to fall over).

3. When the R1 and R2 button (RB and RT buttons for Xbox One) were not released at the same time.

・Fixed an issue where goalkeeper fouls were not being called correctly.

We noticed that sometimes the referee would forget to blow the whistle when a goalkeeper committed a foul.

Examples of this included when your goalkeeper comes into contact with an opposing player, such as when attempting to tackle him, or when trying to catch/punch the ball.

Now you will no longer have to scream for a penalty shot when your opponent’s goalkeeper commits a foul.

・Fixed an issue where the 2nd kicker in a “Trick FK” would sometimes kick the ball in a different direction.

Normally, when performing a “Trick FK” you would expect that after the 1st kicker steps over the ball the 2nd kicker would prepare his shot.

Although visually it may have appeared as though you were in control of both kickers, you were not in control of the 2nd kicker at all!

Nope, it wasn’t your evil twin - it was just a problem with how controls worked.
Specifically, if you had not switched your cursor to the 2nd kicker by the time the 1st kicker had stepped over the ball, the game would automatically put the AI in control of the 2nd kicker.

To make matters worse, pressing the kick button would cause the power gauge to appear, making it look as though you were in control of how strong the shot would be, but in fact, you were not in control at all.

We fixed this issue, so now you will have complete control over the 2nd kicker and how the shot will be taken.

■ General Gameplay Changes

・Adjusted the cursor change to target the player that is closest to a loose ball.

・Adjusted the way players react to loose balls.

Regarding this issue, we want to provide some insight into how the AI works with regards to loose balls.

When there is a loose ball on the pitch, the following happens:

1. The AI judges where you closest player is in relation to the opponent's closest player.

2. If it determines that your player has a good chance to get there before the opponent, it will make your player dash towards the ball.

3. On the other hand, if it determines your player is not likely to beat the opponent to the ball, your player doesn’t make a play for the ball, and is placed under your control instead.

Originally, the AI was programmed to be extremely conservative when determining whether your player had a good chance to arrive first, meaning that more often than not, you would be put in control of the closest player instead of attacking the ball.

We have now adjusted the algorithm to increase the number of situations in which the AI makes the player run towards the ball.

The result of this is that players are more likely to attack a loose ball to try and gain possession.

・Adjusted the positioning of the defence line and midfield line

The positioning of the defence line and midfield line tended to leave a gap between the two, which allowed the attackers to pass the ball towards the frontlines with relative ease.

To fix this issue, we adjusted the midfield line to be closer to the defence line, allowing for a more solid defence.

As a result, the overall pacing of matches will slow down a little, since more emphasis will be put on the build up from the midfield.

Phew, that was quite a lot of content, but I think we covered the major points.
The full update information can be found in the in-game Information section or the official website.

As always, your feedback on the new gameplay is always welcome, and we will continue to work hard to improve the gameplay.

This is all for now.

We hope you enjoy the new patch and its new gameplay.